Big Integers in Zig

I’ve recently been writing a big-integer library, zig-bn in the Zig programming language.

The goal is to have reasonable performance in a fairly simple implementation with a generic implementation with no assembly routines.

I’ll list a few nice features about Zig which I think suit this sort of library before exploring some preliminary performance comparisons and what in the language encourages the speed.

Transparent Local Allocators

Unlike most languages, the Zig standard library does not have a default allocator implementation. Instead, allocators are specified at runtime, passed as arguments to parts of the program which require it. I’ve used the same idea with this big integer library.

The nice thing about this is it is very easy to use different allocators on a per-integer level. A practical example may be to use a faster stack-based allocator for small temporaries, which can be bounded by some upper limit.

// Allocate an integer on the heap
var heap_allocator = std.heap.c_allocator;
var a = try BigInt.init(heap_allocator);
defer a.deinit();

// ... and one on the stack
var stack_allocator = std.debug.global_allocator;
var b = try BigInt.init(stack_allocator);
defer b.deinit();

// ... and some in a shared arena with shared deallocation
var arena = ArenaAllocator.init(heap_allocator);
defer arena.deinit();

var c = try BigInt.init(&arena.allocator);
var d = try BigInt.init(&arena.allocator);

This isn’t possible in GMP, which allows specifying custom allocation functions, but which are shared across the all objects. Only one set of memory functions can be used per program.

Handling OOM

One issue with GMP is that out-of-memory conditions cannot easily be handled. The only feasible way in-process way is to override the allocation functions and use exceptions in C++, or longjmp back to a clean-up function which can attempt to handle this as best as it can.

Since Zig was designed to handle allocation in a different way to C, we can handle these much more easily. For any operation that could fail (either out-of-memory or some other generic error), we can handle the error or pass it back up the call-stack.

var a = try BigInt.init(failing_allocator);
// maybe got an out-of-memory! if we did, lets pass it back to the caller
try a.set(0x123294781294871290478129478);

There is the small detriment that it is required to explicitly handle possible failing functions (and for zig-bn, that is practically all of them). The provided syntax makes this minimal boilerplate, and unlike GMP we can at least see where something could go wrong and not have to rely on hidden error control flow.

Compile-time switch functions

Zig provides a fair amount of compile-time support. A particular feature is the ability to pass an arbitrary type var to a function. This gives a duck-typing sort of feature and can provide more fluent interfaces than we otherwise could write.

For example:

pub fn plusOne(x: var) @typeOf(x) {
    const T = @typeOf(x);

    switch (@typeInfo(T)) {
        TypeId.Int => {
            return x + 1;
        TypeId.Float => {
            return x + 1.0;
        else => {
            @compileError("can't handle this type, sorry!");

This feature is used to combine set functions into a single function instead of needing a variety of functions for each type as in GMP (mpz_set_ui, mpz_set_si, …).


Perhaps the most important detail of a big integer library is its raw performance. I’ll walk through the low-level addition routine and look at some techniques we can use to speed it up incrementally.

The benchmarks used here can be found in this repository. We simply compute the 50000’th fibonacci number. This requires addition and subtraction only.

Our initial naive implementation is as follows. It uses 32-bit limbs (so our double-limb is a 64-bit integer) and simply propagates the carry. We force inline the per-limb division and our debug asserts are compiled out in release mode. Memory allocation is handled in the calling function.

// a + b + *carry, sets carry to overflow bits
fn addLimbWithCarry(a: Limb, b: Limb, carry: &Limb) Limb {
    const result = DoubleLimb(a) + DoubleLimb(b) + DoubleLimb(*carry);
    *carry = @truncate(Limb, result >> Limb.bit_count);
    return @truncate(Limb, result);

fn lladd(r: []Limb, a: []const Limb, b: []const Limb) void {
    debug.assert(a.len != 0 and b.len != 0);
    debug.assert(a.len >= b.len);
    debug.assert(r.len >= a.len + 1);

    var i: usize = 0;
    var carry: Limb = 0;

    while (i < b.len) : (i += 1) {
        r[i] = @inlineCall(addLimbWithCarry, a[i], b[i], &carry);

    while (i < a.len) : (i += 1) {
        r[i] = @inlineCall(addLimbWithCarry, a[i], 0, &carry);

    r[i] = carry;

The results are as follows:

fib-zig: 0:00.75 real, 0.75 user, 0.00 sys
  debug: 0:06.61 real, 6.60 user, 0.00 sys

For comparison, the GMP run time is:

fib-c:   0:00.17 real, 0.17 user, 0.00 sys

A more comparable C implementation (python) is:

fib-py:  0:00.77 real, 0.77 user, 0.00 sys

A bit of work to do against GMP! We aren’t out of the ballpark compared to less heavily optimized libraries. We are comparing the debug runtime version as well since I consider it important that it runs reasonably quick for a good development cycle, and not orders of magnitude slower.

Leveraging Compiler Addition Builtins

Zig provides a number of LLVM builtins to us. While these shouldn’t usually be required, they can be valuable in certain cases. We’ll be using the @addWithOverflow builtin to perform addition while catching possible overflow.

Our new addition routine is now:

fn lladd(r: []Limb, a: []const Limb, b: []const Limb) void {
    debug.assert(a.len != 0 and b.len != 0);
    debug.assert(a.len >= b.len);
    debug.assert(r.len >= a.len + 1);

    var i: usize = 0;
    var carry: Limb = 0;

    while (i < b.len) : (i += 1) {
        var c: Limb = 0;
        c += Limb(@addWithOverflow(Limb, a[i], b[i], &r[i]));
        c += Limb(@addWithOverflow(Limb, r[i], carry, &r[i]));
        carry = c;

    while (i < a.len) : (i += 1) {
        carry = Limb(@addWithOverflow(Limb, a[i], carry, &r[i]));

    r[i] = carry;

The new results:

fib-zig: 0:00.69 real, 0.69 user, 0.00 sys
  debug: 0:06.47 real, 6.42 user, 0.00 sys

A minimal, but noticeable improvement.

Improving Debug Performance

Debug mode in Zig performs runtime bounds checks which include array checks and other checks for possible undefined behavior.

For these inner loops this is a lot of overhead. Our assertions are sufficient to cover all the looping cases. We can disable these safety checks on a per-block basis:

fn lladd(r: []Limb, a: []const Limb, b: []const Limb) void {
fib-zig: 0:00.69 real, 0.69 user, 0.00 sys
  debug: 0:03.91 real, 3.90 user, 0.00 sys

That is a lot better.

64-bit limbs (and 128-bit integers).

We have been using 32-bit words this entire time. Our machine word-size however is 64-bits. Lets change our limb size only, and rerun our tests.

fib-zig: 0:00.35 real, 0.35 user, 0.00 sys
  debug: 0:01.95 real, 1.95 user, 0.00 sys

Unsurprisingly, this is now twice as fast! It is fairly useful if your compiler supports builtin 128-bit integer types when using 64-bit limbs. The reason is it makes handling overflow in addition and especially multiplication much more simple and easier to optimize by the compiler. Otherwise, software workarounds need to be done which can be much less performant.

Implementation Performance Summary

Benchmark code here.

A performance comparison using the following libraries/languages:

Note that C and Go use assembly, while Rust/CPython both are implemented in Rust and C respectively, and are comparable as non-tuned generic implementations.

System Info

Architecture:        x86_64
Model name:          Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz

Compiler Versions

zig:  0.2.0.ef3111be
gcc:  gcc (GCC) 8.1.0
go:   go version go1.10.2 linux/amd64
py:   Python 3.6.5
rust: rustc 1.25.0 (84203cac6 2018-03-25)

Addition/Subtraction Test

Computes the 50,000th fibonacci number.

fib-zig: 0:00.35 real, 0.35 user, 0.00 sys
fib-c:   0:00.17 real, 0.17 user, 0.00 sys
fib-go:  0:00.20 real, 0.20 user, 0.00 sys
fib-py:  0:00.75 real, 0.75 user, 0.00 sys
fib-rs:  0:00.81 real, 0.81 user, 0.00 sys

Multiplication/Addition Test

Computes the 50,000th factorial.

Zig uses naive multiplication only while all others use asymptotically faster algorithms such as karatsuba multiplication.

fac-zig: 0:00.54 real, 0.54 user, 0.00 sys
fac-c:   0:00.18 real, 0.18 user, 0.00 sys
fac-go:  0:00.21 real, 0.21 user, 0.00 sys
fac-py:  0:00.50 real, 0.48 user, 0.02 sys
fac-rs:  0:00.53 real, 0.53 user, 0.00 sys

Division Test (single-limb)

Computes the 20,000th factorial then divides it back down to 1.

Rust is most likely much slower since it doesn’t special-case length 1 limbs.

facdiv-zig: 0:00.99 real, 0.98 user, 0.00 sys
facdiv-c:   0:00.16 real, 0.16 user, 0.00 sys
facdiv-go:  0:00.93 real, 0.93 user, 0.00 sys
facdiv-py:  0:00.99 real, 0.99 user, 0.00 sys
facdiv-rs:  0:05.01 real, 4.98 user, 0.00 sys


In short, zig-bn has managed to get fairly good performance from a pretty simple implementation. It is twice as fast as other generic libraries for the functions we have optimized, and is likely to be similarly fast using comparable algorithms for multiplication/division.

While I consider these good results for a very simple implementation (<1k loc, excluding tests) it is still lacking vs. GMP. Most notably, the algorithms used are much more advanced and the gap would continue to grow as numbers grew even larger. Hats off to the GMP project, as always.

A good start for a weeks work.